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E-learning overview

E-learning is the online teaching side of the management system: assignments and tests, past papers, targeted support, live classes, learning games and virtual labs.

Go to E-learning → Dashboard.

The E-learning dashboard

Assignments, live classes and learner follow-up, with a notice board and a performance graph.

The dashboard shows what has been published, what is outstanding, and how classes are performing on the work that has been marked.

Screen Purpose
Assignments Work set, submitted and marked
Quizzes and self-tests Auto-marked questions
Exams Online examinations, with a question bank
Past Papers Approved papers, marking schemes and KNEC coverage
Intervention Centre Subject mastery, support groups and intervention reports
Live Classes Scheduled video lessons
Learning games Curriculum games and class progress
Virtual Labs Touch-friendly practical demonstrations
Topics / Tags How material is classified
Interactive Interactive learning content
LMS Content Quests and lessons published to the student portal
AI spend What the AI features cost, and budget alarms

The two overlap, and it is worth being clear about which is which.

E-learning is teacher-driven: a teacher publishes notes to Form 3, sets an assignment, schedules a live class. It is organised by class and subject.

The student portal is learner-driven: a learner works through a quest at their own pace. It is organised as a journey.

LMS Content is where the two meet — it is the authoring screen for the quests and lessons that appear in the portal.

Most schools use both: e-learning for the taught curriculum, the portal for independent work and the coding pathway.

Topics follow the syllabus; tags are freer. Both exist so that material can be found by what it is about rather than by when it was uploaded.

Agree the topic list per subject at department level. If three teachers use three spellings of the same topic, the classification stops working.